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The Physics Teacher -- December 2011 -- Volume 49, Issue 9, pp. 557
Captain R. Rubber Ducky: A STEM- Driven Project in Aquatic Robotics
Project-based learning is a research-based instructional tool that has proven to be effective in all secondary curricular disciplines, particularly in the areas of science, technology, engineering, and mathematics (STEM).1–5 A project is an applied activity, often hands-on, where the students are challenged to successfully address a problem. In many STEM projects, the problem is solved by designing, constructing, and operating a device to accomplish tasks inherent to the solution of the problem. Project-based learning exemplifies the core values of the scientific process, including peer discussion and collaboration, problem-solving skills, modeling, testing, data analysis, and forming conclusions.
© 2011 American Association of Physics Teachers
Acknowledgments
The authors would like to acknowledge the efforts of Jared Abney, Katherine Seitz, and Art Middlebrook for their technical assistance in the planning and presentation of this project. The authors would also like to acknowledge Mike Bauer and Valerie Nicholson for their assistance and instructional training involving the Promethean Interactive Whiteboard. The authors would also like to recognize the financial assistance from the Texas Medical Association through the TMA Ernest and Sarah Butler Awards for Excellence in Science Teaching.
Article Outline
- Project guidelines
- Project Rules
- Prior to the competition:
- On the date of the competition:
- Results
- Discussion
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